Есть код, туда должны добавить ещё три класса героев
Сам код
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from enum import Enum import random class SuperAbility(Enum): CRITICAL_DAMAGE = 1 HEAL = 2 BOOST = 3 SAVE_DAMAGE_AND_REVERT = 4 class GameEntity: def __init__(self, name, health, damage): self.__name = name self.__health = health self.__damage = damage @property def name(self): return self.__name @name.setter def name(self, value): self.__name = value @property def health(self): return self.__health @health.setter def health(self, value): if value < 0: self.__health = 0 else: self.__health = value @property def damage(self): return self.__damage @damage.setter def damage(self, value): self.__damage = value def __str__(self): return f"{self.__name} health: {self.__health} damage: {self.__damage}" class Boss(GameEntity): def __init__(self, name, health, damage): super(Boss, self).__init__(name, health, damage) self.__defence = None @property def defence(self): return self.__defence def choose_defence(self, heroes): selected_hero = random.choice(heroes) self.__defence = selected_hero.super_ability def hit(self, heroes): for hero in heroes: if hero.health > 0: hero.health -= self.damage def __str__(self): return "BOSS " + super(Boss, self).__str__() + f" defence: {self.__defence}" class Hero(GameEntity): def __init__(self, name, health, damage, super_ability): super(Hero, self).__init__(name, health, damage) self.__super_ability = super_ability @property def super_ability(self): return self.__super_ability def hit(self, boss): if boss.health > 0 and self.health > 0 and self.__super_ability != boss.defence: boss.health -= self.damage def apply_super_power(self, boss, heroes): pass class Warrior(Hero): def __init__(self, name, health, damage): super(Warrior, self).__init__(name, health, damage, SuperAbility.CRITICAL_DAMAGE) def apply_super_power(self, boss, heroes): coef = random.randint(1, 5) print(f"Coeficent of critical: {coef}") boss.health -= self.damage * coef class Magic(Hero): def __init__(self, name, health, damage): super(Magic, self).__init__(name, health, damage, SuperAbility.BOOST) def apply_super_power(self, boss, heroes): boost_points = random.randint(1, 11) print(f"Boost: {boost_points}") for hero in heroes: if hero != self and hero.health > 0 and hero.super_ability != SuperAbility.BOOST: hero.damage += boost_points class Medic(Hero): def __init__(self, name, health, damage, heal_point): super(Medic, self).__init__(name, health, damage, SuperAbility.HEAL) self.__heal_point = heal_point def apply_super_power(self, boss, heroes): for hero in heroes: if hero != self and hero.health > 0: hero.health += self.__heal_point class Berserk(Hero): def __init__(self, name, health, damage): super(Berserk, self).__init__(name, health, damage, SuperAbility.SAVE_DAMAGE_AND_REVERT) self.__saved_damage = 0 def apply_super_power(self, boss, heroes): self.__saved_damage += boss.damage // 10 if self.__saved_damage >= 15: boss.health -= self.__saved_damage print(f"SAVE_DAMAGE_AND_REVERT: {self.__saved_damage}") self.__saved_damage = 0 rounds = 1 def is_game_finished(boss, heroes): if boss.health <= 0: print("Герои победили!") return True else: all_heroes_dead = True for hero in heroes: if hero.health > 0: all_heroes_dead = False break if all_heroes_dead: print("Победил Босс!") return all_heroes_dead def play_round(boss, heroes): global rounds rounds += 1 boss.choose_defence(heroes) boss.hit(heroes) for hero in heroes: if hero.health > 0 and hero.super_ability != boss.defence: hero.hit(boss) hero.apply_super_power(boss, heroes) print_statistic(boss, heroes) def print_statistic(boss, heroes): print(f"------------ ROUND {rounds} ------------") print(boss) for hero in heroes: print(hero) def start_game(): boss = Boss("Uran", 1000, 50) warrior = Warrior("Ahiles", 270, 10) medic_1 = Medic("Aibolit", 250, 5, 15) medic_2 = Medic("Liza", 290, 10, 5) magic = Magic("Merlin", 280, 20) berserk = Berserk("Gats", 290, 15) heroes = [warrior, medic_1, medic_2, magic, berserk] print_statistic(boss, heroes) while not is_game_finished(boss, heroes): play_round(boss, heroes) start_game() |