#Python Pygame

Пользователь

от kiruha555 , в категории: Python , год назад
1 ответ последнее сообщение год назад от jaren

Я создаю небольшую игру пинг понг)

И я столкнулся с проблемами:

после проигрыша шарик не останавливается

после нажатия на кнопку 'R' -рестарт шарик скачет только вверх и вниз

и пожалуйста напишите в коде чтобы место чёрного фона бала какая нибудь картика

ЗАРАНЕЕ СПАСИБО БОЛЬШОЕ

КОД:

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import pygame as pg
import random
 
 
 pg.init()
 pg.font.init()
 
 TITLE = 'absolute.pong'
 WIDTH = 800
 HEIGHT = 480
 
 FPS = 60
 
 WHITE = (255, 255, 255)
 BLACK = (0, 0, 0)
 PLATFORM_WIDH = 90
 PLATFORM_HEIGHT = 22
 PLATFORM_SPEED = 13
 platform_rect= pg.rect.Rect(WIDTH / 2 - PLATFORM_WIDH / 2,
                            HEIGHT - PLATFORM_HEIGHT * 2,
                            PLATFORM_WIDH,
                            PLATFORM_HEIGHT)
 
 CIRCLE_RADIUS = 15
 CIRCLE_SPEED = 7
 circle_frist_collide = False
 circle_x_speed = 0
 circle_y_speed = CIRCLE_SPEED
 circle_rect = pg.rect.Rect(WIDTH / 2 - CIRCLE_RADIUS,
                           HEIGHT /2 - CIRCLE_RADIUS,
                           CIRCLE_RADIUS * 2,
                           CIRCLE_RADIUS * 2)
 
 score = 0
 
 ARIAL_FONT_PATH = pg.font.match_font('arial')
 ARIAL_FONT_48 = pg.font.Font(ARIAL_FONT_PATH, 48)
 ARIAL_FONT_36 = pg.font.Font(ARIAL_FONT_PATH, 36)
 
 screen = pg.display.set_mode([WIDTH, HEIGHT])
 pg.display.set_caption(TITLE)
 
 clock = pg.time.Clock()
 
 game_over = False
 running = True
 while running:
    for event in pg.event.get():
        if event.type == pg.QUIT:
            running = False
            continue
        elif event.type == pg.KEYDOWN:
            if event.key == pg.K_ESCAPE:
                running = False
                continue
            elif event.key == pg.K_r:
                game_over = False
 
                platform_rect.centerx = WIDTH / 2
                platform_rect.bottom = HEIGHT - PLATFORM_HEIGHT
 
                circle_rect.center = [WIDTH / 2, HEIGHT / 2]
                circle_x_speed = 0
                circle_y_speed = CIRCLE_SPEED
 
                score = 0
 
    screen.fill(BLACK)
 
    if not game_over:
        keys = pg.key.get_pressed()
 
        if keys[pg.K_a]:
            platform_rect.x -= PLATFORM_SPEED
        elif keys[pg.K_d]:
            platform_rect.x += PLATFORM_SPEED
 
        if platform_rect.colliderect(circle_rect):
            if not circle_frist_collide:
                if random.randint(0, 1) == 0:
                    circle_x_speed = CIRCLE_SPEED
                else:
                    circle_x_speed = -CIRCLE_SPEED
 
                circle_frist_collide = True
 
            circle_y_speed = -CIRCLE_SPEED
 
            score += 1
 
        pg.draw.rect(screen, WHITE, platform_rect)
 
    circle_rect.x += circle_x_speed
    circle_rect.y += circle_y_speed
 
    if circle_rect.bottom >= HEIGHT:
        game_over = True
        circle_y_speed = -CIRCLE_SPEED
    elif circle_rect.top <= 0:
        circle_y_speed = CIRCLE_SPEED
    elif circle_rect.left <= 0:
        circle_x_speed = CIRCLE_SPEED
    elif circle_rect.right >= WIDTH:
        circle_x_speed = -CIRCLE_SPEED
 
    pg.draw.circle(screen, WHITE, circle_rect.center, CIRCLE_RADIUS)
 
    score_surface = ARIAL_FONT_48.render(str(score), True, WHITE)
    if not game_over:
        screen.blit(score_surface, [WIDTH / 2 - score_surface.get_width() / 2, 15])
    else:
        retry_surface = ARIAL_FONT_36.render('press R to restart', True, WHITE)
        screen.blit(score_surface, [WIDTH / 2 - score_surface.get_width() / 2, HEIGHT / 3])
        screen.blit(retry_surface, [WIDTH / 2 - retry_surface.get_width() / 2,
                                    HEIGHT / 3 + score_surface.get_height()])
 
    clock.tick(FPS)
 
    pg.display.flip()
 
 pg.quit()